Tony Vu

Animator | Previzualization Artist

Hi! My name is Tony, an Animator with experience in games animation as well as film and TV previsualization animation, with some side experience as a Technical Artist. I also like playing TTRPGs and social dancing, if that makes me slightly more unique.

Email: [email protected]

Demo Reel

Other Reels: Individual reels for released projects I worked under, as well as other general reels.

General 2D Animation Reel

2D traditional and FX animation

Reel from various 2D animation work, ranging from hand drawn and digital 2D animation, to 2D effects animation.Responsibilities ranged from Rough Animation, Clean Up Animation, and Compositing, in the case of the 2D effects.

Concrete Genie

Contract Gameplay Animator

From 2017 to 2019, I had the opportunity to work on Concrete Genie, a videogame for the PS4, developed by PixelOpus at Playstation San Mateo. I was responsible for the majority of the 2D creature animation (the "Genies") in the game, which were done with proprietary tools and Unreal Engine 4. It was a cool experience, even if I had to animate in Photoshop.I also assisted in 3D gameplay animation and cinematics.

Riot Games

Technical Artist II

In 2025, I was given an opportunity to work with the Riot Games worldbuilding team on an experimental visual short for VALORANT.We explored an animation pipeline process around using Moho 14 to animate Photoshop illustrations to create a short film.I was responsible for researching and developing our film pipeline, rigging and animating assets, some compositing, as well as documenting processes and assisting team members with workflow support.

The Third Floor Inc

Previsualization Artist/Layout Artist

From 2021 to 2023, I worked at The Third Floor Inc as a Previsualization Artist on a variety of films and TV shows, such as The Mandalorian Season 3, Twisters, Star Wars: Skeleton Crew, and Kraven the Hunter.My duties included establishing blueprint camera movement, stage layout, and actor blocking in Autodesk Maya, utilizing both hand-key animation and motion capture methods, depending on the show.I also roughly edited together shots in sequence using Autodesk Maya and Adobe After Effects.

General Tech Art Reel

Rigging

General demo reel showcasing technical art done for various projects. I've done 3D Rigging and Skinning both in Autodesk Maya and Blender.On the 2D side, I've also done Rigging and Animation in Moho 14. See Riot Games reel for more information.